AI Insights · Timothy · January 2023
Top 5 Hypercasual Games Performance in Bulgaria Q4 2022
Explore the performance metrics of the top 5 hypercasual games in Bulgaria for Q4 2022, including downloads, revenue, and active users, based on data from Sensor Tower.
In the fourth quarter of 2022, the top 5 hypercasual games in Bulgaria demonstrated varied performance metrics across downloads, revenue, and active users on a unified platform. Here’s a detailed look at each game's performance:
Color Page ASMR – Art Coloring from SayGames LTD saw a fluctuating trend in weekly downloads, peaking at around 14.9K in the final week of December. The game also experienced a significant increase in weekly active users, starting from 5.6K in early October and culminating at 27.2K by the end of December. However, the game did not generate any revenue during this period.
Airport Security: Fly Safe by Kwalee Ltd showed a consistent rise in weekly downloads, reaching a high of approximately 20.1K in the last week of December. The active user base followed a similar upward trend, growing from 3.4K in late September to about 32.6K by the end of December. The revenue for this game was minimal, with only a few dollars recorded sporadically.
Tic Tac Toe: 2 Player XO, developed by Nguyen Thi Thu Huyen, maintained a steady increase in both downloads and active users. Weekly downloads peaked at around 6.8K in mid-December, while active users rose steadily from 5.5K in late September to approximately 24.2K by the end of December.
Number Master: Run and merge from KAYAC Inc. exhibited a strong growth pattern in weekly downloads, peaking at roughly 12K in late November. The active user count also showed an upward trajectory, starting from around 1K in early October and reaching approximately 11.7K by the end of December. The game did not record any revenue during the quarter.
DOP 4: Draw One Part by SayGames LTD experienced consistent growth in weekly downloads, culminating at about 10.3K in the final week of December. Weekly active users also increased steadily, starting at 5.5K in late September and rising to approximately 18.9K by the end of December. This game did not generate any revenue during the period analyzed.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.